Bitwise v0.2.0 Release
Bitwise » Devlog
This is the second release of Bitwise, an ECS-based game framework and editor written in TypeScript and currently targeting WebGL using three.js. This release of Bitwise adds support for UI nodes: Buttons, images, text, and flexible UI containers. Additionally, entities in a scene can be marked as “active” or “inactive”. Inactive entities are created but not shown until they are activated.
This release also fixes multiple bugs and cleans up some of the data organization. Finally, I’ve started documenting the core framework classes.
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Bitwise
Game development framework and editor in TypeScript/WebGL
Status | In development |
Category | Tool |
Author | Doug Bell |
Tags | editor, Game engine |
Languages | English |
More posts
- v0.5.3 - SmörgåsbugAug 18, 2024
- v0.5.2 - GeomancyJul 03, 2024
- v0.5.1 - Gridded LoinsJun 23, 2024
- v0.5.0 - RenewalJun 09, 2024
- v0.4.0 - Two steps forward; one step backJun 12, 2023
- A RationaleMar 30, 2023
- v0.3.0 - Everything is TransitoryMar 12, 2023
- v0.2.1 - The only good bug is a dead bugFeb 20, 2023
- First Release of Bitwise EditorJan 01, 2023
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