v0.5.1 - Gridded Loins
Bitwise » Devlog
This release is mostly bugfixes for issues I’ve been encountering while putting the Sokoban example together, but there is one minor feature: The scene editor now has a grid toggle, and objects will snap to the grid when it is visible. This makes it much easier to align things for tile-based games.
The full list of fixes:
- Fix reactivity in entity properties
- Fix entity drag/drop in game not updating entity data in scene panel
- Fix entity selection in game not showing entity properties in panel
- Fix texture bleeding in texture atlases
- Fix entities not appearing right away in editor
- Fix creating new scene throws errors
- Fix cannot change entity name
- Fix duplicate entity menu option broken
Files
Bitwise Editor (MacOS, ARM64)
External
Jan 01, 2023
Bitwise Editor (MacOS, x64)
External
Jun 23, 2024
Bitwise Editor (Windows, x64)
External
Jan 01, 2023
Bitwise Editor (Linux, x64)
External
Jan 01, 2023
Get Bitwise
Bitwise
Game development framework and editor in TypeScript/WebGL
Status | In development |
Category | Tool |
Author | Doug Bell |
Tags | editor, Game engine |
Languages | English |
More posts
- v0.5.3 - SmörgåsbugAug 18, 2024
- v0.5.2 - GeomancyJul 03, 2024
- v0.5.0 - RenewalJun 09, 2024
- v0.4.0 - Two steps forward; one step backJun 12, 2023
- A RationaleMar 30, 2023
- v0.3.0 - Everything is TransitoryMar 12, 2023
- v0.2.1 - The only good bug is a dead bugFeb 20, 2023
- Bitwise v0.2.0 ReleaseFeb 11, 2023
- First Release of Bitwise EditorJan 01, 2023
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