v0.5.2 - Geomancy
Bitwise » Devlog
Another mostly bugfix release, but this time I made some changes to how sprites are rendered: Sprites are now 3d objects, and the sprite geometry now matches the size of the sprite’s texture. This fixes the sprites being distorted when they’re first created, and needing to use scaling to make it look right. Games can also now configure the sprites’ scale in pixels, so that 1 unit in the world can equal any number of pixels. These are both steps towards the goal of tile maps and sprite animations.
Full list of bugs fixed below:
- Fixed missing icons in asset and entity trees
- Fixed Name/Icon appearance in asset tree and entity tree
- Fixed update to entity in-game not enabling Save button
- Fixed New Component and New System creating double file extension (.ts.ts)
- Fixed update to entity panel does not enable Save button
- Fixed asset tree not updated when filesystem is changed
- Fixed project not re-built when filesystem is changed
Get Bitwise
Bitwise
Game development framework and editor in TypeScript/WebGL
Status | In development |
Category | Tool |
Author | Doug Bell |
Tags | editor, Game engine |
Languages | English |
More posts
- v0.5.3 - Smörgåsbug95 days ago
- v0.5.1 - Gridded LoinsJun 23, 2024
- v0.5.0 - RenewalJun 09, 2024
- v0.4.0 - Two steps forward; one step backJun 12, 2023
- A RationaleMar 30, 2023
- v0.3.0 - Everything is TransitoryMar 12, 2023
- v0.2.1 - The only good bug is a dead bugFeb 20, 2023
- Bitwise v0.2.0 ReleaseFeb 11, 2023
- First Release of Bitwise EditorJan 01, 2023
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