v0.5.3 - Smörgåsbug


It’s been a few weeks, but I’ve been able to get a whole big batch of bugs fixed, and the Sokoban example is getting ever-closer to something resembling a game: The player can move and push boxes around.

A couple new features added:

  • Added sprite repeat count for X and Y dimensions to make tiled, repeating backgrounds easier
  • Added linear and angular damping to RigidBody so that Sokoban boxes will stay put after being pushed

And the bugs squashed:

  • Upgrade to ThreeJS r166
  • Upgrade to BitECS v0.34.0
  • Split InputGameObject component into InputAsset (for files) and InputEntity (for entities)
  • Fix delete entity in Scene Editor
  • Fixed new entities and components not having default values
  • Fixed component form data sometimes does not change when switching entities
  • Fixed project not rebuilt when *.ts or *.js changes
  • Fixed Scene Editor does not indicate when project is rebuilding
  • Fixed new systems and components not loaded when created
  • Fixed entity panel lacks scrollbar
  • Fixed cannot drag entity from Entities tab to Systems tab

Get Bitwise

Leave a comment

Log in with itch.io to leave a comment.