v0.5.3 - Smörgåsbug
Bitwise » Devlog
It’s been a few weeks, but I’ve been able to get a whole big batch of bugs fixed, and the Sokoban example is getting ever-closer to something resembling a game: The player can move and push boxes around.
A couple new features added:
- Added sprite repeat count for X and Y dimensions to make tiled, repeating backgrounds easier
- Added linear and angular damping to RigidBody so that Sokoban boxes will stay put after being pushed
And the bugs squashed:
- Upgrade to ThreeJS r166
- Upgrade to BitECS v0.34.0
- Split InputGameObject component into InputAsset (for files) and InputEntity (for entities)
- Fix delete entity in Scene Editor
- Fixed new entities and components not having default values
- Fixed component form data sometimes does not change when switching entities
- Fixed project not rebuilt when *.ts or *.js changes
- Fixed Scene Editor does not indicate when project is rebuilding
- Fixed new systems and components not loaded when created
- Fixed entity panel lacks scrollbar
- Fixed cannot drag entity from Entities tab to Systems tab
Get Bitwise
Bitwise
Game development framework and editor in TypeScript/WebGL
Status | In development |
Category | Tool |
Author | Doug Bell |
Tags | editor, Game engine |
Languages | English |
More posts
- v0.5.2 - GeomancyJul 03, 2024
- v0.5.1 - Gridded LoinsJun 23, 2024
- v0.5.0 - RenewalJun 09, 2024
- v0.4.0 - Two steps forward; one step backJun 12, 2023
- A RationaleMar 30, 2023
- v0.3.0 - Everything is TransitoryMar 12, 2023
- v0.2.1 - The only good bug is a dead bugFeb 20, 2023
- Bitwise v0.2.0 ReleaseFeb 11, 2023
- First Release of Bitwise EditorJan 01, 2023
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