v0.3.0 - Everything is Transitory
Bitwise » Devlog
This release of the Bitwise game development framework adds the ability to transition between scenes. Along with that, this release adds tiling to UI images and fires progress events during scene and system initialization. Altogether, these features can be used to build a simple loading screen with a progress bar (an example of this is included in the Solitaire example game).
This release also fixes multiple bugs when stopping one scene to start another, as well as a bug in the Input system that prevented a second scene from accepting any user input. Finally, I’ve added a simple Jest test suite to the core game framework. I expect to expand this test suite as development continues.
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Bitwise
Game development framework and editor in TypeScript/WebGL
Status | In development |
Category | Tool |
Author | Doug Bell |
Tags | editor, Game engine |
Languages | English |
More posts
- v0.5.3 - SmörgåsbugAug 18, 2024
- v0.5.2 - GeomancyJul 03, 2024
- v0.5.1 - Gridded LoinsJun 23, 2024
- v0.5.0 - RenewalJun 09, 2024
- v0.4.0 - Two steps forward; one step backJun 12, 2023
- A RationaleMar 30, 2023
- v0.2.1 - The only good bug is a dead bugFeb 20, 2023
- Bitwise v0.2.0 ReleaseFeb 11, 2023
- First Release of Bitwise EditorJan 01, 2023
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