v0.3.0 - Everything is Transitory


This release of the Bitwise game development framework adds the ability to transition between scenes. Along with that, this release adds tiling to UI images and fires progress events during scene and system initialization. Altogether, these features can be used to build a simple loading screen with a progress bar (an example of this is included in the Solitaire example game).

This release also fixes multiple bugs when stopping one scene to start another, as well as a bug in the Input system that prevented a second scene from accepting any user input. Finally, I’ve added a simple Jest test suite to the core game framework. I expect to expand this test suite as development continues.

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