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Bitwise

Game development framework and editor in TypeScript/WebGL · By Doug Bell

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Recent updates

v0.5.3 - Smörgåsbug
It’s been a few weeks, but I’ve been able to get a whole big batch of bugs fixed, and the Sokoban example is getting ever-closer to something resembling a g...
v0.5.2 - Geomancy
Another mostly bugfix release, but this time I made some changes to how sprites are rendered: Sprites are now 3d objects, and the sprite geometry now matches th...
v0.5.1 - Gridded Loins
This release is mostly bugfixes for issues I’ve been encountering while putting the Sokoban example together, but there is one minor feature: The scene editor...
4 files
v0.5.0 - Renewal
After all this work, I wish I had something more exciting to talk about, but this release is mostly a lot of internal rewriting to support one relatively small...
v0.4.0 - Two steps forward; one step back
Well, that took longer than expected. But, Bitwise now has automated tests and a much better internal structure, and even got some end-to-end tests with Playwri...
3 files
A Rationale
Unfortunately, I kind of got stuck trying to add sprite sheets to the Bitwise Editor. The problem being that the editor was designed to edit individual assets...
v0.3.0 - Everything is Transitory
This release of the Bitwise game development framework adds the ability to transition between scenes. Along with that, this release adds tiling to UI images and...
v0.2.1 - The only good bug is a dead bug
Would you like to know more? This releases fixes a good dozen bugs, including ones that prevented new projects from being created ☹️. The performance of pro...

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